Clark Hubble’s world is turned upside down when he's sent to live with his mysterious Uncle Arthur in the seemingly sleepy town of Bellman’s Bay. Arthur’s house is dark, creepy, and enigmatic, much like Arthur himself. It’s also full of secrets, as is Bellman’s Bay. As Clark tries to adapt to his new home, he learns the town’s most important legend, about a notorious thief who disappeared 60 years ago after having stolen valuables from the most prominent families in town, both thief and valuables never to be seen again. After his uncle vanishes from the town’s museum when the power goes out during a swanky gala, along with an invaluable artifact linked to the local legend, Clark and his new friends set out to prove his innocence, uncovering the town's dark secrets in the process. They have help from Clark’s own secret—he sees sounds as unique shapes and colors, allowing him to untangle what he heard while the lights were out during the artifact’s disappearance. It’s up to Clark to find his uncle, recover the treasure, and clear his family’s name.

CLARK HUBBLE AND THE HILL HOUSE CODE is a sweet but witty middle grade novel that is part whodunit, part ghost story, and part treasure hunt adventure that invites the reader to solve the mysteries of Bellman’s Bay along with Clark. Perfect for anyone who loves The Westing Game or The Swifts: A Dictionary of Scoundrels.